Search found 13 matches
- July 11th, 2013, 11:22 pm
- Forum: Star Trek Online
- Topic: Phil's PVP guide
- Replies: 10
- Views: 11131
Re: Phil's PVP guide
#10 coming!
- July 11th, 2013, 11:22 pm
- Forum: Star Trek Online
- Topic: Phil's PVP guide
- Replies: 10
- Views: 11131
Re: Phil's PVP guide
rule #9 -- equip wisely One layer of neutronium armor, the Assimilated Module (Omega reputation), and at least one field generator are mandatory for all good players. Multiple field gens stack fully, armor partially. Tac consoles should be all energy damage bonuses for most players as they fully sta...
- July 10th, 2013, 6:49 pm
- Forum: Star Trek Online
- Topic: Phil's PVP guide
- Replies: 10
- Views: 11131
Re: Phil's PVP guide
rule #8 -- choose your boffs wisely It's sad but true, the best thing you can do is fill your bridge with multiple Romulan tac bridge officers with Superior Operative (+2% crth, +5% crtd) and the rest Superior Subterfuge eng/scis (+3.8% defense) from our Embassy. They are best in game, and the bulk ...
- July 10th, 2013, 5:36 pm
- Forum: Star Trek Online
- Topic: Phil's PVP guide
- Replies: 10
- Views: 11131
Re: Phil's PVP guide
rule #7 -- choose your doffs wisely For some time now, the best doffs have been the Conn officer that reduced the cooldown of Attack Pattern abilities. Having 2 of these doffs is ideal, particularly if you have two abilities like APB & APO where the result will be an actual cooldown reduction of...
- July 10th, 2013, 4:23 pm
- Forum: Star Trek Online
- Topic: Phil's PVP guide
- Replies: 10
- Views: 11131
Re: Phil's PVP guide
Rule #6 -- choose your skills & traits wisely It takes hours to spec skills properly. Read the descriptions carefully and study this chart which is old but still useful: http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm Don't underestimate the value of a few points in "Sensors&quo...
- July 10th, 2013, 3:41 pm
- Forum: Star Trek Online
- Topic: Phil's PVP guide
- Replies: 10
- Views: 11131
Re: Phil's PVP guide
Rule #5 -- it's the Accuracy that matters. Follow the dollar, [acc]x3 are the most expensive items on the exchange for a reason. Hitting someone 10% more often is better than a small [dmg] damage bonus, which is considered the worst modifier. You should have taken Accurate & Elusive as personal ...
- July 10th, 2013, 3:33 pm
- Forum: Star Trek Online
- Topic: Phil's PVP guide
- Replies: 10
- Views: 11131
Re: Phil's PVP guide
Rule #4 -- Be a moving, power-smart target. Never stop, your defense value depends up your throttle level and hold state. Stopped targets die fast. The only exception is to maintain a frontal fix on a weak target when nobody is firing at you. Polarize Hull to break tractors is a mandatory level 1 ab...
- July 10th, 2013, 3:10 pm
- Forum: Star Trek Online
- Topic: Phil's PVP guide
- Replies: 10
- Views: 11131
Re: Phil's PVP guide
Rule #3 -- pre-activate your Emergency Power abilities, and others. Before combat even begins, activate your Epts, Eptw, or EPta, and cycle through two of them constantly. This way you will have two of them simultaneously active much of the match because the duration partially overlaps, and you'll b...
- July 10th, 2013, 3:05 pm
- Forum: Star Trek Online
- Topic: Phil's PVP guide
- Replies: 10
- Views: 11131
Re: Phil's PVP guide
Rule #2 -- Stay together. Play as a team. Chase, run, & re-engage intelligently. Get off your spawn point. Keep within healing range of your team unless you are forced to run or see an opportunity to chase a weak target. Your first priority when re-engaging is healing your weakest ally, there is...
- July 10th, 2013, 2:56 pm
- Forum: Star Trek Online
- Topic: Phil's PVP guide
- Replies: 10
- Views: 11131
Re: Phil's PVP guide
Rule #1 -- PVP largely comes down to focusing fire and healing. Adjust your system settings to suit PVP: you want them to show which enemy ship is weakest, which ally most needs a heal, and not waste time cycling through NPCs. OPTIONS/HUD (tab) -- change all the "life" settings to "re...