One's Science Fleet Tactical Escort Retrofit

The Phoenix Divisions' tactical section for individual and team combat readiness.

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daBelgrave
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One's Science Fleet Tactical Escort Retrofit

Postby daBelgrave » October 22nd, 2012, 9:21 pm

This ship is quick and maneuverable, but the tactical Ensign slot is its greatest weakness.

GEAR

Pay the most attention to my console setup. There are no "Pay-to-Win" consoles, and the only Universal console is the Assimilated Console. I also took off the cloak since the additional 15% damage for x amount of seconds would not get much use in the average battle. Instead, I opted for a second Neutronium armor. Both science consoles are Field Generators. All the tactical consoles improve my weapon damage type.
Sci_FleetDefiantR_01_Gear.png
Sci_FleetDefiantR_01_Gear.png (230.88 KiB) Viewed 4215 times
ABILITIES
The greatest deficiency of this ship is the lack of a Tractor Beam. Unfortunately, adding one requires me to remove a valuable science heal, or slot the Assimilated Shield, which is bad for escorts. You might think it odd that I have two Attack Pattern Omegas and an Attack Pattern Delta. However, the way the cooldowns work, I can use the Attack Pattern Delta in between the two Attack Pattern Omegas. Attack Pattern Omegas are my primary anti-Tractor Beam and damage improvement abilities. With these abilities, you are not gimping your ship by taking a lower level Cannon: Rapid Fire.
Sci_FleetDefiantR_01_Abilities.png
Sci_FleetDefiantR_01_Abilities.png (218.45 KiB) Viewed 4215 times
DUTY OFFICERS
My Duty Officers provide benefits with the use of three of my abilities. The first two are Shield Distribution Officers, which give me a shield heal every time I use Brace for Impact. The other three are Damage Control Engineers, which make it very likely that I can use my Emergency Power to X abilities every 30 seconds, which is as close as you can get to continuous coverage.
Sci_FleetDefiantR_01_Doffs.png
Sci_FleetDefiantR_01_Doffs.png (255.49 KiB) Viewed 4215 times
KEYBINDS
In order to take advantage of all my abilities in a timely manner, I put most of them on keybinds that activate abilities at specific places in the ability tray. This makes it easier than if I tried to click each of them with the mouse.
Sci_FleetDefiantR_01_Keybind.png
Sci_FleetDefiantR_01_Keybind.png (39.5 KiB) Viewed 4215 times
Keybind File (This is only the portion for the abilities):
Cannons
y "+trayexec 4 0 $$ +trayexec 4 1 $$ +power_exec Distribute_Shields"

Tactical Team
t "trayexecbytraywithbackup 1 4 2 4 3 $$ +power_exec Distribute_Shields"

Attack Pattern Omega
g "trayexecbytraywithbackup 1 4 4 4 5 $$ +power_exec Distribute_Shields"

EPtX
h "trayexecbytraywithbackup 1 4 6 4 7 $$ +power_exec Distribute_Shields"

Extras
c "trayexecbytraywithbackup 1 4 8 4 9 $$ +power_exec Distribute_Shields"
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